What’s that, you’d like more detail? Then make it so. While it has some bright spots, the system will not deliver a good Star Trek experience without a lot of extra work on the GM’s part. Unfortunately, Star Trek Adventures is not that system. It would take a really good system to handle all of these problems. How do you generate compelling conflict in a utopian setting? Perhaps worse, the Federation is meant to be a utopia. Powerful technology can easily break your story. The aesthetics vary widely depending on the time period and the series, making it hard to imagine they exist in the same universe. The canon is labyrinthine and confusing, with material drawn from hundreds of episodes, many of which contradict each other. Star Trek is a difficult setting to roleplay in.
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